When do i get steady aim pro mw3
Was this guide helpful? YES NO. In This Wiki Guide. War comes home in Call Of Duty: Modern Warfare 3, the explosive third chapter of the blockbuster first-person action series set in near-future combat scenarios. Release Date. Eternals Review. Ghostbusters: Afterlife Review. Pro Ability: Allows you to hold your breath 2x times longer than normal when steadying a weapons scope.
Faster movement while aiming down the sight. Highlights enemy explosives and tactical equipment in red. Pro Ability: Makes enemy footsteps louder and also cancels out Dead Silence. Increases hip-fire accuracy. Pro Ability: Allows you to aim down the sight faster after sprinting. Makes you silent and also reduces the effect of the Recon perk. Pro Ability: You don't take any damage from falling. The game features new weapons, perks, scorestreaks, mp maps, and more. You can read more about call of duty bo3 here and get the latest updates.
News News Archives. Machine Pistols Handguns Launchers. Weapon Proficiencies Lethal Tactical. All rights reserved. I consider Blast Shield to be fairly worthless and I cannot see a reason for using it over some of the other MW3 perks on this list.
Hardline is an excellent perk. Killstreak rewards are very good, and this makes rolling together 3 low-hanging killstreaks very easy. This is simply one of the best perks in the game. Getting two kills means you get a UAV, which can then roll into a few more kills, and you can quickly go up the ladder. My favorite for any mid or long-ranged gun. Assassin is the best Tier 2 Modern Warfare 3 perk for classes using submachine guns or shotguns.
You need to get close to use these weapons effectively, so being able to stay off the radar helps a lot. I recommend combining these with a suppressor no sound to stay off the radar entirely. Overkill is an interesting combination, but I find it hard to justify using this over Hardline or Assassin. Should you be on a map with very small rooms and larger areas, it can be helpful.
This way you can pull out your shotgun for close-quarters fighting and then switch to an Assault Rifle when you get out in the open area. Overkill is also good for Snipers who want a better secondary weapon to defend themselves with for close-quarters combat. Combine with Sleight of Hand for best effect so you can switch between the two easily.
I think that there is a lot less competition between perks here and it is easier to pick the best ones. Marksman is obviously a great perk for Snipers. However, the best Snipers do not need to aim for very long — so the pro effect is fairly useless. You should be able to aim and shoot your target very quickly if you want to be a good sniper.
Footstep sounds are hard to detect, as footsteps can be a player in front of you, behind you, above you, or below you. I do however consider Steady Aim to be an amazing perk for anyone using a submachine gun. This way you can strafe side to side very quickly while shooting from the hip.
It significantly increases your accuracy in this regard.
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