Where is pinsir in black 2
Red If it fails to crush the victim in its pincers, it will swing it around and toss it hard. Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places. Grips and tears at its enemy with the two pincers on its head. Enemies with hard bodies are gripped and tossed. Generation II. Gold With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body. Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden. With its horns, it digs burrows to sleep in at night. Generation III. Ruby Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns.
These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape. Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights. Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
If it fails to crush the foe in its pincers, it will swing around and toss the opponent. Generation IV. Diamond It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far. It swings its long pincer horns wildly to attack. Generation V. Black It grips prey with its pincers until the prey is torn in half. It grips prey with its powerful pincers and will not let go until the prey is torn in half.
Generation VI. X It grips prey with its pincers until the prey is torn in half. It swings its long antlers wildly to attack. Pinsir is astoundingly strong. Generation VII. Sun It grips its prey in its pincers and splits them apart. One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt. It gets into territorial disputes with Vikavolt.
For some reason, it apparently gets along well with Heracross in Alola. Although it's tough, it can't handle cold well. When night falls, it buries itself in leafage and sleeps. The influence of Mega Evolution leaves it in a state of constant excitement. It pierces enemies with its two large horns before shredding them.
Bathed in the energy of Mega Evolution, its wings become unusually developed. It flies at speeds of approximately 30 mph. After Mega Evolution, it becomes able to fly. Perhaps because it's so happy, it rarely touches the ground. It zips around at blistering speeds, looking for an opening to skewer its opponent on its giant pincers. With its vaunted horns, it can lift an opponent 10 times heavier than itself and fly about with ease. Generation VIII. Thicker, more impressive pincers make for more popularity with the opposite gender.
Red Trade. Safari Zone. Ruby Sapphire Safari Zone. Citadark Isle Shadow. Diamond Trade. Route Route Swarm. Black White Route Lostlorn Forest Hidden Grotto. Dream Park. X Route 12 , Friend Safari Bug. Friend Safari Bug. Safari Zone Zone 4, long grass.
Routes 14 and Sword Shield Trade Version 1. Who's Den. Dusk Factory. Foggy Forest 7FF. Peril Cliffs. Entranceway: A Fateful Showdown! Area Stage Gotta Catch 'Em All Station! Rock Throw Pinsir. Summer Pinsir. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature.
Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat.
PP 01 1. Vise Grip. Focus Energy. Seismic Toss. Bug Bite. Storm Throw. Double Hit. Vital Throw. Swords Dance. Bold indicates a move that gets STAB when used by Pinsir Italic indicates a move that gets STAB only when used by an evolution of Pinsir Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Hyper Beam. Giga Impact. Rock Slide. Rain Dance. Sunny Day. Helping Hand. Brick Break. Rock Tomb. False Swipe. Brutal Swing. Body Slam.
Sleep Talk. Iron Defense. Bulk Up. Close Combat. Focus Blast. Stone Edge. Stealth Rock. High Horsepower. Throat Chop. Parent Move Type Cat.
Fury Attack. Quick Attack. Moves marked with a superscript game abbreviation can only be bred onto Pinsir in that game. Game Move Type Cat. Move Type Cat. Double Team. The harsh noise may also make the target flinch. Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. Superpower 5 -- The user attacks the target with great power. It will fail if the user is hit before it is used.
Its added effects vary depending on the user's environment. Atk stat. Natural Gift?? The Berry determines its type and power. Its power increases if it hits in succession. This silk reduces the targets' Speed stat. It may also make the target flinch.
It may also leave the target with paralysis. It also damages the user by a fairly large amount, however. Helping Hand -- -- 20 -- XD Purification The user assists an ally by boosting the power of its attack.
Attack Sp. It grips prey with its pincers until the prey is torn in half. It grips prey with its powerful pincers and will not let go until the prey is torn in half. The target is gripped and squeezed from both sides to inflict damage. The user takes a deep breath and focuses so that critical hits land more easily. Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
The target is thrown using the power of gravity. The user stiffens all the muscles in its body to raise its Defense stat. An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. The user attacks with a swift chop. The user attacks last. The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
The user rampages and attacks for two to three turns. A frenetic dance to uplift the fighting spirit. The user grabs the target and recklessly dives for the ground. A vicious, tearing attack with big pincers.
The user attacks the target with great power. The user strikes the target with a fierce blow. A move that leaves the target badly poisoned. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. The user intensifies the sun for five turns, powering up Fire-type moves. The target is attacked with a powerful beam. It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
A full-power attack that grows more powerful the less the user likes its Trainer. The user throws a stone or projectile to attack an opponent. A full-power attack that grows more powerful the more the user likes its Trainer. The user burrows, then attacks on the second turn. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Boulders are hurled at the target.
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. The user goes to sleep for two turns. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. The user attacks and steals the target's held item simultaneously.
The user attacks the target with a song. The user heightens its mental focus and unleashes its power. A restrained attack that prevents the target from fainting. The user flings its held item at the target to attack. The user charges at the target using every bit of its power.
The user stabs the foe with sharpened stones from below. The user stomps down on the ground and attacks everything in the area. Large boulders are hurled at the opposing team to inflict damage. The user enrages and confuses the target. The user makes a copy of itself using some of its HP. The user attacks with a punch that can shatter a rock. The target is cut with a scythe or a claw. The target is slugged with a punch thrown at maximum power.
Egg Moves Details. The target is jabbed repeatedly with a horn or beak two to five times in a row. The user flails about aimlessly to attack. The user approaches the target disarmingly, then throws a sucker punch. The user lunges at the target at a speed that makes it almost invisible. The user fights the target up close without guarding itself. An attack that hits a target using Protect or Detect.
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. The user bites the target. The user hardens its body's surface like iron, sharply raising its Defense stat.
The user slaps down the target's held item, preventing that item from being used in the battle. While it is asleep, the user randomly uses one of the moves it knows. An attack that can be used only if the user is asleep. The user lays a trap of levitating stones around the opponent's team. The user focuses its mind before launching a punch. The user attacks the target with a secret power. The user endures any attack with at least 1 HP.
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. The user draws power to attack by using its held Berry.
The target is slashed with scythes or claws. The targets are bound with silk blown from the user's mouth.
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